Pokemon Recharged Emerald

Pokemon Recharged Emerald

Download Pokemon Recharged Emerald GBA ROM Hack (Pre-Patched)

Pokemon Recharged Emerald is a GBA ROM Hack by Jaizu based on Pokemon Emerald. It is now available to download in English and It was last updated on August 23, 2024.

  • Creator: Jaizu
  • Version: Beta 1.6.1
  • Hack of: Emerald
  • Updated: August 23, 2024
  • Language: English
  • Status: Completed

Also, be sure to try Pokemon Mystic Horizon

Description

Pokemon Recharged Emerald is an enhanced version of the original Pokémon Emerald featuring extensive engine upgrades, graphical improvements, and numerous Pokémon changes. It also introduces many quality-of-life features and offers various difficulty options, including a built-in Nuzlocke mode.

Engine changes

  • [Not implemented yet] Game has proper decapitalization now.
  • Key item wheel to register 4 items at the same time.
  • Trainers have more options now, so certain trainers can have EVS, better IV distribution for stuff like Hidden Power and even some trainers can name their Pokémon or have shinies!
  • Smart re-usable Repel and Lure system
  • Added a system that prevents giving non gen 3 items to Pokémon, which allows having new items like nature mints and bottle caps.
  • Switch between Pokémon by pressing SELECT in the Party Menu.
  • Battle moves will show its type GFX and special/physical category when selecting them.
  • You can press START in battle to show info of the selected move, like its description and power.
  • You can run in Pacifidlog Town
  • Starter PID will get generated while the Birch’s bag UI gets loaded. You will be able to see if a starter is shiny before selecting it.
  • The wall clock will show you the selected time before setting up the time for the first time.
  • Tutorial Battle Ralts Can’t Be Shiny or Knocked Out
  • Added an NPC that will tell you which Hidden Power your Pokémon has. ||NPC inside a house in Sootopolis city.
  • Gym leaders will be daily rematchable instead a random percentage of it after each battle.
  • Repeated Field Medicine Use
  • Faster pre-battle introsç
  • Faster battle slide animation
  • Message when a Pokémon picks up an item.
  • You can swap items between Pokémon in the party menu.
  • [Some implemented] Reusable move-tutors
  • Better money loss when losing a battle, now you don’t lose half your money
  • Birch intro fade in happens faster
  • Modernized font a tiny bit
  • Birch can be chased by different Pokémon

Graphics

  • Outworld graphics changed a bit too to make it more modernized and more inspired by FRLG changes.
  • Battle backgrounds are Fire Red based.
  • Object Events now have more colors, they also follow the style from Pokémon FR/LG.
  • Updated battle interface to a more modernized ui, following the base design of Pokémon BW adapted to GBA.
  • [Not yet implemented] New Pokédex UI, styled with a mix of BW with the HGSS layout.
  • New Summary Screen UI, styled with a mix of DPPT and BW layout. Cool blending and scrolling effects.
  • Updated region map looks
  • Morning and night battle backgrounds
  • Changed trainer sprites and backsprites for Brendan and May, made by Hyo!
  • Changed the bag UI to a BW styled one
  • Map popups have updated looks
  • Party menu has BW style UI
  • Main menu before loading a game has a new UI, shows your trainer sprite and your party too
  • Pokémon can now follow you in the overworld, utilizing the follower system by merrp.
  • Updated Pokémon icons are displayed throughout the game, showing shiny variants in both the Trainer Party and the Pokémon Storage System if applicable.
  • Nature mints and bottle caps are available, offering new ways to optimize your Pokémon.
  • Enhanced battle information now displays move details and type categories during combat.
  • [Oval Charm not obtainable yet] Breeding mechanics have been upgraded, featuring the Masuda method, 100% nature inheritance with gender-unbiased Everstones, and Oval Charm support.
  • Lures have been added for quicker access to rarer encounters.
  • [Not implemented yet] The Linking Cord item has been introduced to evolve trade-only evolutions. It’s provided by your rival during the adventure and is unmissable.
  • The shiny rate has been adjusted to 1/4,000, allowing for extra shiny rolls through specific methods while maintaining compatibility with vanilla games.
  • Feebas tiles will always yield a Feebas encounter.
  • A color variation system based on Pokémon personalities, similar to the one in Pokémon Stadium games, adds subtle visual differences to individual Pokémon.

Getting Items

  • Kiri now gives out Wiki, Mago, and Aguav berries, allowing more than just 5 of each per playthrough.
  • The Exchange Corner BP prizes have been updated to include more items, with many available at reduced prices.
  • TMs are categorized into three groups with items in the same category sharing the same price.
  • [Not Yet Implemented] All TMs will be purchasable in the future.
  • The Gen 3 Exp. Share is replaced with a global Exp. Share as a key item. You can still obtain the original Exp. Share as a prize or through trades.
  • [Implemented But Not Obtainable Yet] A new key item doubles EV gains for the selected stat.
  • A Lucky Egg is now obtainable as a floor item in the Safari Zone.
  • The DexNav, available early in the game, lists encounters for each route.

Quality of Life Changes

  • Running is enabled from the start of the game.
  • Maximum money increased from 999,999 to 9,999,999.
  • Bag pockets can now hold up to 999 of each item.
  • Running indoors is enabled.
  • You can press B to instantly flee from wild Pokémon.
  • A new Medicine pocket has been added to the bag, supporting up to 50 items for better organization.
  • Increased bag pocket item limits:
    • Items: 30 to 60
    • Key Items: 30 to 50
    • Poké Balls: 16 to 32
  • HM moves can be forgotten at any time.
  • HMs can be used without learning them as long as you meet the requirements and the Pokémon can learn the move.
  • You can trade with vanilla games right from the beginning.
  • Lag when entering a Pokémon Center has been removed.
  • Pokémon stats are recalculated after each battle.
  • The RTC has been replaced with an internal clock.
  • The later-gen Exp. Share is now compatible with older versions.
  • Cut trees now stay permanently removed after being cut down.
  • Premier Balls are available in shops, just like in Let’s Go Pikachu/Eevee.
  • Items are displayed in plural when obtained in multiples.
  • Berries planted on Routes 119, 120, and 123 no longer need watering and always yield the maximum amount.
  • Flash remains active in areas where it was previously used.
  • Pokémon from the Day Care can be retrieved directly to the PC Box.

In-Game Modes

  • Easy and Challenge Modes:
    • Trainer levels adjust based on the mode: higher levels in Challenge mode and lower in Easy mode.
    • In Easy mode, enemy Pokémon have no EVs or IVs.
    • In Challenge mode, key trainers (like Gym Leaders, Elite Four, and bosses) have improved IVs, EVs, and optimized movesets, with some party changes.
  • In-Game Nuzlocke Mode:
    • Runs end after defeating the Champion.
    • You can catch multiple Pokémon, but newly caught Pokémon are marked as fainted until the Champion is defeated.
  • In-Game Level Caps:
    • Introduces level caps for a balanced progression.
    • Additional experience options grant a bit more Exp., with extra boosts available in Nuzlocke mode and level cap mode.

New Options

  • Instant Text Speed: Enjoy faster text display for quick gameplay.
  • Blind Battle Style: Similar to Shift mode, but without revealing the opponent’s next Pokémon.
  • Trainer Calls: Toggle regular trainer calls off while keeping important ones active.
  • Unit System: Switch between metric and imperial units.
  • Auto-Run: Run by default, with B used to walk instead.

Future Updates Planned

  • Make all TMs purchasable.
  • Increase BP rewards in battle facilities.
  • Introduce a new key item, “Power Items,” for enhanced EV training.
  • Add post-game battles and rematches for more endgame content.
  • Implement Elite 4 rematches.
  • Ensure all move tutors are fully reusable.
  • Complete decapitalization across the entire game.
  • Add support for linking sprites with Heliodor/Recharged Yellow.
  • Make the Shiny Charm obtainable.
  • Make the Oval Charm obtainable.
  • Possibly include translations to other languages.

Bug fixes

  • Lots of vanilla bug fixes, might get properly documented in the future.
    • This includes -but is not limited to- plenty of bugs with battle facilities, cloning Pokémon, issues with poké blocks, and breeding.

Useful Stuff

Screenshots

Note

You can download the patch file from the creator’s Ko-fi (linked below) if you want to patch the ROM yourself.

Downloads

Note: The rebalanced version will NOT include compatibility with vanilla games or connectivity to other games. To find out the changes in the Rebalanced version click here.

Mirrors

FAQs

  • Is Emerald RNG fixed?
    Yes, the RNG is fixed.
  • Can I use my existing Emerald save?
    No, existing Emerald saves are not compatible.
  • Does this game alter battle mechanics or encounters?
    No, battle mechanics and encounters remain the same as in vanilla Emerald.
  • Does the game work with other vanilla games?
    Yes, it’s compatible with official games, and you can transfer your Pokémon to those games.
  • Are shiny odds increased?
    Yes, the shiny odds are now doubled from the original, approximately 1/4,000. The system allows for an extra shiny roll while maintaining compatibility with official games.
  • Does the game have cheats or do Emerald cheats work?
    No, the game does not include cheats, and Emerald cheats are not supported.

Credits

Jaizu